LIVE ACTION GAMES

WEREWOLF

Intellectual club

where strategy meets influence

ABOUT

Werewolf is a thrilling social deduction game designed for groups of 10 to 20 people. A professional curator guides the unfolding story which unfolds in a charming small village. Each night a mysterious and formidable enemy silently stalks and hunts the villagers, leaving only fear and suspense in their wake. The villagers, filled with intrigue and suspicion, must determine which of their neighbours and friends is a Werewolf lurking among them.

The game is rich with clever strategies, shifting alliances, and emotional moments. Every move, word, and decision carries weight, creating a dynamic and immersive experience. The players must not only identify the Werewolf but also forge alliances and win the trust of others, while maintaining composure under pressure.

Mask

HISTORY

The Werewolf game is an intellectual challenge that has even sparked discussion about its potential use in intelligence-agency training. Its prototype, called Mafia, was created in 1987 by a student from the Psychology Department of Moscow State University. Later, in 1997, Andrew Plotkin adapted it into the Werewolf concept.

The game simulates the struggle between two mystical communities: an organised minority who know one another and an unorganised majority.

Regardless of its origins it is clear that there is hardly a more effective way to develop critical thinking, situational analysis, improvisation skills, and the ability to maintain self-control under pressure.

  • Werewolf is a team game with at least ten players. Its key advantage is that success depends on strategic thinking, behavioural analysis, and the art of persuasion.

  • This makes the game incredibly dynamic and unpredictable, forcing players to adapt and evolve their tactics in real time. Unlike chess, where the loss of one player does not determine the fate of others, as it is an individual game, in Werewolf an inexperienced player may not only lose themselves but also jeopardise the entire team. Werewolf goes far beyond a simple game, it is a true test of trust, logic, and collective spirit.

  • During the game, emotions run high and passions intensify, so no one can overlook even the smallest mistake.

WHAT WE DO

We play and create magic, filling every minute with laughter, joy, and unforgettable emotions.
Our friendly curators adeptly guide players through every step with clarity and patience. They explain each role and its abilities, ensuring a seamless entry for beginners and enabling them to jump in swiftly and feel like masters.

There is no need to worry about the rules – players are encouraged instead to immerse themselves in the activity and simply enjoy the experience.

The essence of the Werewolf game lies in its thrilling gameplay and in the vibrant discussions that follow. This dynamic interaction is crucial for the game’s success, and it is essential to foster it among both surviving and hunted players. It is the perfect opportunity to strengthen relationships, build new alliances, and set the stage for the next round.

ATMOSPHERE

Every session is infused with high-energy interaction, psychological suspense, and deep strategic engagement. The atmosphere evolves dynamically with every round – shifting from friendly banter to tense accusations, from whispered alliances to sudden betrayals. We meticulously plan every detail to ensure our clients enjoy an exceptional experience.

SHARPEN YOUR SKILLS

Enjoy the social interaction, hone your critical thinking, and test your ability to deceive and detect. Every game is a unique experience, filled with suspense, laughter, and unexpected twists.

Are you excited?

Join in for an unforgettable experience

Join in for an unforgettable experience

CRAFTED RULES AND ROLES

Our concept is built on a unique deck of cards, bespoke rules, and a game scenario that we developed specifically for the project. Each card assigns a specific role and purpose within the gameplay.

The game’s script is crafted to maximise both the explicit and hidden roles of the players, as well as to provide an opportunity to explore identities that may be inaccessible in everyday life. It also takes into account the nuances of communication within organisational and community contexts, including hierarchical relationships and developmental dynamics.

This approach enables participants to gain a deeper understanding of how various roles and positions interact within society. In turn, it enhances self-awareness regarding personal actions and reactions, and supports the development of effective communication skills.

THE BASICS

Werewolf takes place over a series of game days and nights, where players transform into either loyal Villagers or sinister Werewolves. During the day, players work together to determine who among them might be a Werewolf and vote to lynch them. The game requires some players to mislead others in order to win. Each night, the Werewolves silently choose their victim, leaving the entire village into suspense. As the darkness deepens, players with special roles awaken and use their unique powers.


NIGHTS AND DAYS

🌙 Every night, the Curator calls the Werewolves and has them indicate their chosen victim. All Werewolves must unanimously agree on a single player. The Curator then awakens the special roles one by one and lets them use their unique abilities - to check, kill, defend, heal, or save a player.

☀️ Each morning, the Curator announces which player fell victim to the Werewolves. That player is granted a final word, and he may reveal his true role or craft a compelling lie.

✨ After a death, nothing is revealed about the player except that they are gone, preserving the mystery and heightening the game’s atmosphere.


ENDING THE GAME

If the Villagers succeed in lynching all the Werewolves, the game ends, and the Villagers emerge triumphant. If the Werewolves manage to achieve parity with the Villagers (an equal number of Villagers and Werewolves), the Werewolves are declared the victors. The Curator announces this pivotal moment the instant it occurs.

POST-GAME DISCUSSION

An exciting part of the Werewolf game is the dynamic discussion that unfolds just after the game ends. Whether you’re a survivor or a fallen victim, it’s a great moment to analyse your own actions and those of other players, share your thoughts, build new connections, and plan for the next round.

ROLE CARDS

Each Role is a chance to test your skills, discover your strengths, and enjoy an unforgettable time with like-minded people!

RATING SYSTEM

At Wwolf Club, every game, each battle of wits, becomes a chapter in a growing legend. Our rating system exists to honour that legend. It captures the nuance of your decisions, the sharpness of your intuition, and the artistry of your deception. It is a living record of your evolution as a player in the city’s most sophisticated social‑deduction arena.
This scoreboard is a portrait of your mind at play.

A system built for thinkers, strategists, and storytellers
Werewolf is a game of shifting alliances, hidden motives, and psychological finesse. Traditional scoring systems fail to capture its depth, so we built something better - an adaptive, intelligence‑driven framework inspired by competitive strategy games and refined for the social complexity of live play.
At its core lies a mathematical model designed to measure skill with precision while embracing uncertainty, growth, and volatility.

How your Rating is forged
Every session you play contributes to your personal rating.
Each decision, each vote, each survival, each sacrifice - everything matters.
Your performance is evaluated through these intertwined dimensions:

A Living, breathing rating
Your rating is not static, it adapts as you evolve.
Play boldly, and your rating rises quickly. Play inconsistently, and your volatility grows - your destiny becomes more fluid. Play with mastery, and your rating stabilises into a mark of true skill.

Every game evening becomes a rating period: a moment when your story is recalculated and your legend advances. We built this because Werewolf is a world of minds in motion, and it deserves a system worthy of its complexity. Because strategy and influence deserve recognition. Because your mind deserves to be seen.

OUR GAMES

We create unforgettable events tailored to a variety of occasions. Whether it is a corporate gathering, a family celebration, or a casual social party with friends, our Werewolf games bring excitement and vibrant emotional engagement to the table. Our experienced curators ensure immersive storytelling, thrilling scenarios, and a dynamic atmosphere that enhances the uniqueness of each event.

We also offer customisation options to align the gaming experience with your specific themes and preferences. We bring the magic of Werewolf to events for those seeking an unconventional and memorable celebration.

Live action game

LIVE ACTION GAMES


Book your place at the nearest session

Corporate event

GAMES FOR CORPORATE EVENTS


Order your game for a corporate event

Family event

GAMES FOR FAMILY EVENTS


Order your game for a family event

MOMENTS OF SUSPENSE

Dive into our gallery and witness the raw emotions, strategic gameplay, and captivating moments that unfold during each session. See the excitement, the tension, and the triumph of victory.

HEAR FROM OUR PLAYERS


“This game is a blast! I love the suspense and the thrill of trying to figure out who the Werewolf is. It’s so much fun to play with friends and family.”

Zoe
Played with friends


“The curator was amazing! They really brought the story to life and kept us engaged the whole time. It’s like finding yourself in a fairy tale!”

Mark
Played with family


“This game is perfect for a group of friends. It’s a great way to bond and have some laughs. I would definitely play it again.”

Frederic
Played with colleagues


“I’ve never played a game like this before. It transcends the idea of a game, it becomes an emotional experience. I highly recommend it to anyone looking for a fun and exciting night out.”

Natalie
Played with friends

JOIN THE HUNT

Select what suits you best and embark on a thrilling adventure. Explore our pricing options, including discounts and special offers for first-time players.

Live action game

STANDARD SESSION
AED 650

Enjoy a full evening of immersive Werewolf gameplay, guided by a professional curator.

Players

FIRST TIME PLAYER
AED 349

Enjoy a 45% discount as a new player when you join the Club.

Come with a friend

COME WITH A FRIEND
AED 485

Bring a friend* (New player) along and enjoy a 25% off your session.

Upcoming Events

FREQUENTLY ASKED QUESTIONS

BEHIND THE SCENES

Creative director


Step behind the scenes and meet our inspirational leader, the mind shaping the magic, Ekaterina Sorokina.

Holding a PhD in Economics with more than 25 published scientific articles, Ekaterina brings 21 years of professional experience in global organisations with complex corporate structures.
Her expertise spans the successful development and implementation of operational processes, coordination of departmental activities, optimisation of financial flows and personnel management, effective interaction with external stakeholders, governmental and regulatory bodies, and the conduct of successful negotiations.

Driven by her interests in game theory, stakeholder theory, and a profound understanding of human interaction, Ekaterina founded this initiative to blend entertainment with cognitive growth. The result is a space that promotes creative thinking, personal development, and a meaningful contribution to cultural enrichment.

Professional woman smiling with crossed arms, wearing a white blazer over a black top against a neutral background

“My dream is to create a dynamic space where people from diverse fields connect through engaging dialogue and interactive games, building bridges through play.”

OUR CONTACTS

We are here to answer your questions and plan unforgettable game sessions.

Phone: +971 58 599 0590
Email: play@wwolf.club

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