CRAFTED RULES AND ROLES

Our concept is built on a unique deck of cards, bespoke rules, and a game scenario that we developed specifically for the project. Each card assigns a specific role and purpose within the gameplay.

The game’s script is crafted to maximise both the explicit and hidden roles of the players, as well as to provide an opportunity to explore identities that may be inaccessible in everyday life. It also takes into account the nuances of communication within organisational and community contexts, including hierarchical relationships and developmental dynamics.

This approach enables participants to gain a deeper understanding of how various roles and positions interact within society. In turn, it enhances self-awareness regarding personal actions and reactions, and supports the development of effective communication skills.

THE BASICS

Werewolf takes place over a series of game days and nights, where players transform into either loyal Villagers or sinister Werewolves. During the day, players work together to determine who among them might be a Werewolf and vote to lynch them. The game requires some players to mislead others in order to win. Each night, the Werewolves silently choose their victim, leaving the entire village into suspense. As the darkness deepens, players with special roles awaken and use their unique powers.

NIGHTS AND DAYS

🌙 Every night, the Curator calls the Werewolves and has them indicate their chosen victim. All Werewolves must unanimously agree on a single player. The Curator then awakens the special roles one by one and lets them use their unique abilities - to check, kill, defend, heal, or save a player.
☀️ Each morning, the Curator announces which player fell victim to the Werewolves. That player is granted a final word, and he may reveal his true role or craft a compelling lie.
✨ After a death, nothing is revealed about the player except that they are gone, preserving the mystery and heightening the game’s atmosphere.

ENDING THE GAME

If the Villagers succeed in lynching all the Werewolves, the game ends, and the Villagers emerge triumphant. If the Werewolves manage to achieve parity with the Villagers (an equal number of Villagers and Werewolves), the Werewolves are declared the victors. The Curator announces this pivotal moment the instant it occurs.

POST-GAME DISCUSSION

An exciting part of the Werewolf game is the dynamic discussion that unfolds just after the game ends. Whether you’re a survivor or a fallen victim, it’s a great moment to analyse your own actions and those of other players, share your thoughts, build new connections, and plan for the next round.

ROLE CARDS

Each Role is a chance to test your skills, discover your strengths, and enjoy an unforgettable time with like-minded people!

And many more exciting roles await you

Are you ready to dive into the atmosphere of a real game?
Join us and become part of our thrilling adventure!